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PhotonStorm
Richard Davey @PhotonStorm

Age 48, Male

Lead Developer

UK

Joined on 5/6/08

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PhotonStorm's News

Posted by PhotonStorm - August 27th, 2015


It's been 6 years since my last news post to Newgrounds. And wow, how times have changed.

It's likely to be another 6 before I post again, so here's a quick summary of what's going down:

Phaser

After working in Flash for years I jumped ship and dove into HTML5 game development. I did this years before most other devs, and it was a fortuous move indeed. I could cry when I see what has happened to Flash since then, but time stands still for no-one.

Then a few years back I released Phaser. It's an open-source html5 game framework. Originally it was based on my love of all things Flixel, but has evolved beyond that in all recognition. I'm very pleased with how things are going with it - and the reception has been awesome. Basically devs are making some really frigging cool games with it - and it continues to dominate Github too, which is pretty sweet.

I'm still making games with ilkke too - a partnership that has lasted for years, and still causes some interesting little projects to bubble to the surface now and again.

Will I ever upload games to Newgrounds again? Hopefully - but times they are a changing, and you have to wonder about the long-term future of 'portals'. But you're here today right? Reading this? So at least there are some of us left :)

Rock on.


3

Posted by PhotonStorm - July 28th, 2009


Note: This is cross-posted from my blog.

I've a number of games in development at the moment, and I am looking for a quality artist to work with.

I'm happy to consider either direct paid-for work: You give me a quote, and I'll pay you for your time (and I don't mind paying a % upfront either). Or we can do something on a game royalty basis (50/50 sponsorship split, ad share, etc). If you are good enough, I'll even consider both.

My only criteria are that you're available to actually draw, not just once per quarter! And that you really understand game artwork requirements. So tile maps, explosions, characters, in-game GUI / HUD, buttons, etc.

As you can see from the games I've released I need bitmap / pixel art style. But I am not limited to it. If you find it easier to create models in 3DS Max and then render them out to sprites, that's fine by me. I just want quality end results, I don't care how you get there. But you must be comfortable working on the pixel tweaking level as I am not looking for a Flash "vector style" artist, sorry. Ideally you probably worked in creating artwork for mobile phone / GBA / DS / 16-bit games, or have a style similar to this.

Hopefully this can be a long-term partnership rather than just one game, but we can see how it goes :) If you have artwork already made for games that you'd like to see made then talk to me, if the genre / scope fits then perhaps we can work on it.

My deadlines are flexible and my requirements are nearly always small and manageable. I am far more likely to be asking you to "please draw me 6 different coloured 32×32 gems in the style of Columns" as opposed to "let's remake Metal Slug, with twice as many levels / animations!". I'm realistic. I want to get games made quickly, so my artwork requirements reflect that. You won't get drawn into some mammoth long project.

If you are interested please send me your portfolio (or links to games that feature your artwork) to rdavey@gmail.com or PM me on here :) Thanks!


Posted by PhotonStorm - May 8th, 2008


Well I'm genuinely surprised at the nice comments and ratings about my first game released on here.

Am nearly finished on the next game (game done, awaiting final graphics) so I'll be sure to take the suggestions on-board for that.