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PhotonStorm
Age / Gender:
38, Male
Location:
Location not disclosed
Joined:
5/6/08
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Community Stats
Level 7 Blank Slate
Normal Whistle
Ranked as Civilian

Recent Game Medals

Firefox 5 Points Flame away... Medal Stats.
Newbie Mage 10 Points Cast a spell for the first time. Medal Stats.
Newbie Warrior 10 Points Discover the standard 3-hit melee combo. Medal Stats.
First kill 5 Points first Kill Medal Stats.
U032 5 Points UPGRADE 32 Medal Stats.
U001 5 Points UPGRADE 1 Medal Stats.
U016 5 Points UPGRADE 16 Medal Stats.
U002 5 Points UPGRADE 2 Medal Stats.
People Person 5 Points Run 250 people over Medal Stats.
Two and a Half Miles 5 Points Travel over 2.5 miles Medal Stats.


Total Medals Earned: 46 (From 18 different games.)

Latest News


Note: This is cross-posted from my blog.

I've a number of games in development at the moment, and I am looking for a quality artist to work with.

I'm happy to consider either direct paid-for work: You give me a quote, and I'll pay you for your time (and I don't mind paying a % upfront either). Or we can do something on a game royalty basis (50/50 sponsorship split, ad share, etc). If you are good enough, I'll even consider both.

My only criteria are that you're available to actually draw, not just once per quarter! And that you really understand game artwork requirements. So tile maps, explosions, characters, in-game GUI / HUD, buttons, etc.

As you can see from the games I've released I need bitmap / pixel art style. But I am not limited to it. If you find it easier to create models in 3DS Max and then render them out to sprites, that's fine by me. I just want quality end results, I don't care how you get there. But you must be comfortable working on the pixel tweaking level as I am not looking for a Flash "vector style" artist, sorry. Ideally you probably worked in creating artwork for mobile phone / GBA / DS / 16-bit games, or have a style similar to this.

Hopefully this can be a long-term partnership rather than just one game, but we can see how it goes :) If you have artwork already made for games that you'd like to see made then talk to me, if the genre / scope fits then perhaps we can work on it.

My deadlines are flexible and my requirements are nearly always small and manageable. I am far more likely to be asking you to "please draw me 6 different coloured 32×32 gems in the style of Columns" as opposed to "let's remake Metal Slug, with twice as many levels / animations!". I'm realistic. I want to get games made quickly, so my artwork requirements reflect that. You won't get drawn into some mammoth long project.

If you are interested please send me your portfolio (or links to games that feature your artwork) to rdavey@gmail.com or PM me on here :) Thanks!