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PhotonStorm

15 Game Reviews w/ Response

All 42 Reviews

I really liked this! It felt like a solid little rogue-lite to me. It's damn difficult, though, especially the bigger baddies like that green monster thing. The skeletons you mostly win against, but those can really drain your health down. I had no issues with the controls, it was standard rogue and made perfect sense. Showing the keyboard shortcuts when rolling over the buttons helped a lot, too. I would have liked to know -what- the items I found did. For example, I had no idea the potion bottle restored health without clicking on it and using it. Perhaps the shop-keeper guy you meet could have told you what the items did? Very nice, though. Enjoyed playing this lots!

dlodz responds:

Thanks @PhotonStorm I appreciate your review and I am happy that you enjoyed playing it. It makes sense for the shop-keeper to indicate what each item do. Didn't think about it, this is an excellent idea!

Really liked the concept here! I didn't understand the challenge at first, but by around level 4 it becomes obvious and the tension really racks up. Getting those final cubes when the wall is slamming in and then making it to the exit is just a great feeling. Could be expanded into a really 'big' game without much work I think.

GoodL responds:

That's what I'm thinking too! A lot of people have offered suggestions for how I might expand it, so it's been bouncing around in my head since basically the day I published this. I do intend to revisit the idea at some point. Thanks a bunch for the review, and especially thanks for making this possible!

Such a great game! Love the set pieces (especially the first explosion - chase - giant bug sequence) and the way it swaps between the space station and the planet. Great effects and sounds too. Loads of attention to detail everywhere. Losing half a star because I played in full-screen for the first 15mins and had to check mail, so jumped out of full-screen and the game was totally black and can't be played any more (even though you can shoot/hear it running) :)

Squize responds:

Thanks for the great review mate, you got in there early :)
The bug you mentioned is a Chrome / Pepper pot one, it's a known thing, and for once a bug which isn't my fault.

Aarrgghh!

I really love these sorts of games. But this one annoyed me so much :) I managed to pick it all up quickly, and had fun clearing the first two camps of baddies. I bought a new sword, levelled up and then went into a dungeon. I was doing well until I met a wizard outlined in red, who was basically impossible to kill. I ran out of health potions and died (I hate the way if you take a potion they then STILL hit you! so you instantly lose a good chunk of it). It then started me back from the very start again, at which point I gave up angry and wrote this review ;) Could have been awesome, but there's no way I'm going through all of that pain again.

ffancy responds:

Hi,
I apologize on behalf of the red outlined wizard. :D Here are a few tip in case you decide to try again. (i know you said "no way", but hey who knows :D)

1. After the first shop, you have the option to go several different dungeons. Each dungeon has "Sword Symbols" on the world map, the color indicates the difficulty. (you should be ok with green and yellow, but red and violet is too hard) Click the HELP in the top menu to see what I mean. You probably went to a high level dungeon.

2. Combine close ranged weapon, magic and ranged weapon to defeat the more difficult enemies.

3. The red outlined enemies (Boss) is normally at the end of each dungeon, so it is better to clear the rest of the dungeons first (maybe collect some items and even a level up) before go say hello to him.

take care

Show me a better Flash pinball game?

This is great, certainly one of the best (if not THE best) Flash pinball game made. Ignore the idiots who say "go play Windows pinball and learn something", this is a great example of arcade pinball. I'm not a massive fan of the horizontal scrolling, and there is a bit of a lack of things to do on the table, but it's all good fun anyway.

Squize responds:

Thanks for the kind words mate, although the blog post wasn't intended to drive people here, it was just to highlight my frustration that some dildo is voting the game down everyday ( Hi petty boy btw, keep going, you've nearly blammed it, good work )

Richard Davey @PhotonStorm

Age 48, Male

Lead Developer

UK

Joined on 5/6/08

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